Shadow of the Colossus and Ico director says unforgiving or clunky elements that developers didn't plan for are what actually end up being memorable

GamesRadar.com / 03.07.26

Shadow of the Colossus and Ico director says unforgiving or clunky elements that developers didn't plan for are what actually end up being memorable

"Parts like that are exactly what stick with you as memories of an adventure," says Fumito Ueda
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