
Polygon.com / 05.07.25
The Eternal Die team always knew Lost In Random would make a great roguelike
While 2021s Lost in Random was far from a roguelike, the team behind the adventure game always knew its zany world and dice-based gameplay would be a great fit for the fast-paced, combat-focused genre. Lost in Random being a roguelike sounded like a great idea and [way] to continue with the IP, but taking a new spin on it, Martin Storm, the director of the new roguelike Lost in Random: The Eternal Die, told Polygon during a recent video call. And thats kind of how it started. The Eternal Die spins off from Lost in Random, putting players behind the mask of the first games antagonist, Queen Aleksandra. Leaning into the randomness of the series, Aleks and Fortune, her sentient die companion, fight through a series of ever-shifting levels to escape a powerful artifact that has trapped them. I felt like the die and randomness and the world fit really well with a roguelite. So we started out really, really small as a small team, and the direction that we were given was a roguelite in the L...
Read more