
Polygon.com / 27.04.25
The last Blue Prince secret? Sharp political commentary
In Blue Prince, you never see another person. There are no weapons, per se. You interact with the world only through your note-taking ability and your wits. It is, quintessentially, a puzzle game. And playing Blue Prince like it is just a puzzle game will get you to the credits. But thats not the whole story. Hidden after the credits and between the puzzles is a timely political warning. Throughout the game, as you stumble across letters and books, youll get hints at an underlying mystery happening both in the background and in the past a missing beloved childrens author; a disgruntled employee and a blackmail scheme; a daring heist at a local museum; and a heavily redacted history book. Even with just a bit of in-game reading, I could tell there was more to the story after I hit the credits more mysteries to explore, and some lingering loose threads to tie up. I expected more puzzles and maybe some more insight into the mysteries of the Mount Holly Estate, where the game takes place...
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